It is known that since 2006 in the bowels Blizzard boils work on a large-scale MMO project under the code name Titan. Despite the fact that for 7 years now it has been puffing over the game, we will see it very soon.
Not so long ago, the Venturebeat resource with reference to a reliable source claimed that the development team was three times, and the project itself changed the concept and will now be released no earlier than 2016.
Representative Blizzard Sean Demron (Shon Damron) in his statement partially confirmed this information: “The process of creating our games is often iterate, and the non -anneized MMO is no exception. We approached the point when it was necessary to introduce a number of serious design and technical changes. We decided to redistribute resources to finish other projects, but the main part of the team continues to adapt our MMO to new technologies and work on changes ”.
At the same time Demron He emphasized that Blizzard I am not ready to name any specific deadlines for the release of the new game.
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The best comments
Lol is not “your” money no longer, but the money is near the Money, if they want to even gain the pool completely of the money, then they have every right to do so.Stop counting that buying video games is “charity to developers” is a business -and no one should say what the outfits should spend their money on.
You paid for the product. What do you care, where the money will go? This is the same as – “Hey Samsunga, I bought a TV set from you. What a fig you invest my loot in no one you need smartphones?"
You can explain? I am a huge fan of Warcraft 3 (precisely in terms of the plot) and similarity to Starcraft 2 somehow did not feel at all.
Happy person. But you will begin the dot and all sorts of methods of iterations with it, you will not start going into Google, but on the wall: D
The fact that some developers cannot come up with adequate MMOs without a “button buttons” not the guilt of the consoles. Take for example Blade and Soul from NCSoft (by the way, there were rumors that it would come out on consoles). A well -thought -out combat system that does not require hundreds of panels and icons on the screen. Contextually dependent blows, the combo of the series that fit in 4-6 buttons, but from that non-losing dynamics or entertainment. So it all depends on the desire of the developer – either to make another Korean greenhouse or something unique.
Not all Cat Maslenitsa. It is not a mmo to rivet, but a full -fledged game in a new setting. Although where does the new ideas come from after a ten -year game in the button accordion.
The only thing left to solve is what to do with a chat in MMORPG on consoles.
Personally, I can’t imagine a mmoprg without a chat.
Pff. The tower has passed and left. But now the metrology is hanging and that is from what side I finally do not know to approach it ..